課程名稱 |
賽局、訊息與交易 Games, Information and Transaction |
開課學期 |
100-2 |
授課對象 |
管理學院 工商管理學系 |
授課教師 |
江炯聰 |
課號 |
MBA5043 |
課程識別碼 |
741 U9860 |
班次 |
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學分 |
3 |
全/半年 |
半年 |
必/選修 |
選修 |
上課時間 |
星期四A,B,C(18:25~21:05) |
上課地點 |
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備註 |
本課程中文授課,使用英文教科書。上課教室:管壹402教室。 限學士班學生 且 限學士班三年級以上 總人數上限:30人 |
Ceiba 課程網頁 |
http://ceiba.ntu.edu.tw/1002game1 |
課程簡介影片 |
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核心能力關聯 |
本課程尚未建立核心能力關連 |
課程大綱
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課程概述 |
This course will focus on how to apply the basic principles of game theory and information economics in strategic thinking. The main content will follow the framework of Dixit et al. (2009). More specifically, this course is organized into three parts:
Part I: Concepts and techniques
1 Rationality and equilibrium
2 Non-cooperative and cooperative games
3 Sequential and simultaneous moves
4 Discrete and continuous strategies
5 Zero-sum and non-zero-sum games
6 Pure and mixed strategies
Part II: Some broad classes of games and strategies
7 Uncertainty and information
8 Strategic moves
9 Prisoners’ dilemma and repeated games
10 Collective-action games
11 Evolutionary games
12 Mechanism design
Part III: Applications to specific strategic situations
13 Brinkmanship
14 Strategy and voting
15 Bidding strategy and auction design
16 Bargaining
17 Markets and competition
It is worth noting that this course has its theoretical basis attributed to many of the Nobel laureates in economics, including:
2009 - Elinor Ostrom, Oliver E. Williamson
2007 - Leonid Hurwicz, Eric S. Maskin, Roger B. Myerson
2005 - Robert J. Aumann, Thomas C. Schelling
2001 - George A. Akerlof, A. Michael Spence, Joseph E. Stiglitz
1996 - James A. Mirrlees, William Vickrey
1994 - John C. Harsanyi, John F. Nash Jr., Reinhard Selten
1993 - Douglass C. North
1991 - Ronald H. Coase
1986 - James M. Buchanan Jr.
1982 - George J. Stigler
1978 - Herbert A. Simon
1974 - Friedrich A. von Hayek
1972 - Kenneth J. Arrow |
課程目標 |
Students know the principles of game theory and information economics and their strategic applications |
課程要求 |
Evaluation will be on the basis of the following: assignments 30%, midterm exam 30%, final exam 30%, and class participation 10% |
預期每週課後學習時數 |
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Office Hours |
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指定閱讀 |
Dixit, A., S. Skeath and D. Reiley (2009), Games of Strategy (3rd ed.), W.W.
Norton & Company. (For beginners)
Rasmusen, E. (2006), Games and Information: An Introduction to Game Theory
(4th edition), Blackwell. (Optional for more advanced study) |
參考書目 |
test |
評量方式 (僅供參考) |
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週次 |
日期 |
單元主題 |
第1週 |
2/23 |
Part 1: Introduction and general principles 1.1 Basic ideas and examples 1.2 How to think about strategic games |
第2週 |
3/01 |
Part 2: Concepts and techniques 2.1 Rationality and equilibrium 2.2 Non-cooperative and cooperative games |
第3週 |
3/08 |
2.3 Sequential and simultaneous moves 2.4 Discrete and continuous strategies |
第4週 |
3/15 |
2.5 Zero-sum and non-zero-sum games 2.6 Pure and mixed strategies |
第5週 |
3/22 |
Part 3: Some broad classes of games and strategies 3.1 Uncertainty and information |
第6週 |
3/29 |
3.2 Strategic moves 3.3 Prisoners’ dilemma and repeated games |
第7週 |
4/05 |
3.4 Collective-action games 3.5 Evolutionary games |
第8週 |
4/12 |
3.6 Mechanism design |
第9週 |
4/19 |
Midterm Exam |
第10週 |
4/26 |
Part 4: Applications to specific strategic situations 4.1 Brinkmanship |
第11週 |
5/03 |
4.2 Strategy and voting |
第12週 |
5/10 |
4.3 Bidding strategy and auction design |
第13週 |
5/17 |
4.4 Markets and competition and auction design |
第14週 |
5/24 |
Applications |
第15週 |
5/31 |
Applications |
第16週 |
6/07 |
Applications |
第17週 |
6/14 |
Final Exam |
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